Like the concept of the lesbian archmage, who secretly wants to get dommed, going on various quests and forced into humiliating situations, and the images are looking pretty nice, but like said by another, this is very bare bones at the moment.
It was sad for me that the initial vision of Seraphine being in trouble and Eva being forced to comply with Sasha's demands ended so soon. Didn't have to get into rapey territory, but more sexual material would've been appreciated.
But it was a complete disappointment that losing in round 2 doesn't have anything. A continuation of where the vision ended or a different situation, or even just a pic of Eva turned into Sasha's slave would've been something. Then the auction house ends quite abruptly also.
I think it has potential but is really lacking in content right now
"I'm happy having someone reading and paying attention to item descriptions (how would you know otherwise)!"
Yeah, i went around a bit after the auction to see if there were other interactions, and ended up seeing her thoughts regarding being a sub.
"I'll do better next time!"
Thank you for being receptive and responsive. I think you've put in a lot of work into this project already, what with having a game at all, but it needs its "muscle and flesh" so to say, in addition to further bones of course.
I'm hopeful to see the game improve and grow.
"Having an extra scene when losing in round 2 agains Sasha is a good idea too! *write it down*"
That's great, thanks. Personally speaking, i'm a fan of games that show an "epilogue" of sorts for Bad Ends. Some of the more interesting moments i've seen were when the heroine loses and suffers the consequences of the failure even when losing to non boss enemies like mooks or falling prey to bad decisions.
If you don't mind, i had a few more thoughts i'd like to lob at you if you okay with it?
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looks really cool, is this still being developed?
Like the concept of the lesbian archmage, who secretly wants to get dommed, going on various quests and forced into humiliating situations, and the images are looking pretty nice, but like said by another, this is very bare bones at the moment.
It was sad for me that the initial vision of Seraphine being in trouble and Eva being forced to comply with Sasha's demands ended so soon. Didn't have to get into rapey territory, but more sexual material would've been appreciated.
But it was a complete disappointment that losing in round 2 doesn't have anything. A continuation of where the vision ended or a different situation, or even just a pic of Eva turned into Sasha's slave would've been something. Then the auction house ends quite abruptly also.
I think it has potential but is really lacking in content right now
Thank you for your kind comment, I'm happy having someone reading and paying attention to item descriptions (how would you know otherwise)!
I'll do better next time!
Having an extra scene when losing in round 2 agains Sasha is a good idea too! *write it down*
"I'm happy having someone reading and paying attention to item descriptions (how would you know otherwise)!"
Yeah, i went around a bit after the auction to see if there were other interactions, and ended up seeing her thoughts regarding being a sub.
"I'll do better next time!"
Thank you for being receptive and responsive. I think you've put in a lot of work into this project already, what with having a game at all, but it needs its "muscle and flesh" so to say, in addition to further bones of course.
I'm hopeful to see the game improve and grow.
"Having an extra scene when losing in round 2 agains Sasha is a good idea too! *write it down*"
That's great, thanks. Personally speaking, i'm a fan of games that show an "epilogue" of sorts for Bad Ends. Some of the more interesting moments i've seen were when the heroine loses and suffers the consequences of the failure even when losing to non boss enemies like mooks or falling prey to bad decisions.
If you don't mind, i had a few more thoughts i'd like to lob at you if you okay with it?
Dang it, we didn't get to see any more of Sasha
The settings for textspeed and cursor are backwards.
One sets to the left the other to the right.
Those settings do nothing aswell. Setting text to "instant"
and cursor to "no" and it resets the moment you start the game.
"Initialize settings" should be "reset settings" instead, because
thats what it does.
Did not get any farther. If the options menu is that borked
there is no reason to look at the rest of the game.
Thank you for your comment, I'll fix the menu in the next update and I hope that you will enjoy the rest of the game too! : )
Well... There's basically no content yet.
I like the art! The movement is a little wonky. And a little more direction would be nice-maybe just an indicator or arrow of where to go next.
Feedback noted!
I'll improve this for the version 4!
Thank you for playing! <3
Wich engine did you used? this looks very cool
This is :
RPG Developer Bakin
And thank you! <3